Moodboard: Wonderland

Wonderland

Non linear storytelling in a computer game environment

The interactive 3D environment Wonderland is based on Lewis Carroll’s story of “Alice In Wonderland”. As in a computer game the user wanders round Wonderland, explores in first-person view the characteristics of this strange world and experiences Alice’s story in a non-linear way. The 3D space interacts audio-visually with anything the user does.

Watch the movie below to get an idea of how the 3D environment looks like. But keep in mind that this movie shows a screen capture of a run through Wonderland, that’s why the movement of the camera is not smooth. Wonderland was my diploma project in the Interaction Design program at Zurich University of the Arts.

Date: Spring 2005 / Diploma project at Zurich University of the Arts, Switzerland / Concept, design, programming: Monika Rohner / Software: Made with 3D Software Blender / Recognition: Price for creativity and originality at the e.magiciens festival 2005, Valenciennes, France
Photo with installation view of Wonderland Project
Photo with installation view of Wonderland Project
Photo with installation view of Wonderland Project: Kids playing Wonderland
Photo with installation view of Wonderland Project
Photo: Kids playing Wonderland
Photo: Installation view of Wonderland Project
Diploma exhibition: Two stations to actively explore Wonderland and a collage that shows the process as backdrop
Wonderland Project: Story map
Linear storyline of Alice in Wonderland
Mind Map: Wonderland Project
Non-linear scene network of Alice in Wonderland
Sketchbook: Wonderland Project
Sketchbook: Wonderland Project
Sketchbook: Wonderland Project
Sketchbook: Wonderland Project
Sketchbook